2581 Beiträge & 109 Themen in 11 Foren
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| Battle Forge
Moderator
1085 Beiträge -
gibt es absofort in der grundversion kostenlos zum download. wer also auf realtime strategy steht, der kann das teil ja mal testen ....
quelle
Dieser Beitrag wurde 1 mal editiert, zuletzt von DaZ am 11.07.2009 - 11:36.
Beitrag vom 05.06.2009 - 12:16
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| update
Moderator
1085 Beiträge -
nach den letzten kleinen hotfixes bahnt sich nun ein größeres update an. hier mal der inhalt des nächsten updates welches am 14.7.09 erscheinen wird ...
Zitat
General
Level 3 upgrades are now available for uncommon cards
Waypoints are available now:
SHIFT + Goto Command: Scout - Units will RUN to the waypoints and don't care if there are enemies nearby or if they are being attacked. They will stop if they reach the last waypoint.
CTRL + Goto Command: Crusade - Units will RUN to the waypoints and will attack nearby enemies. If they are alive after the fight, they will continue running to the next waypoint. They will stop if they reach the last waypoint.
ALT + Goto Command: Patrol - Units will WALK back and forth all waypoints and will attack nearby enemies. If they are still alive after the fight, they will continue walking back and forth the created waypoints.
In all three cases up to 10 Waypoints can be created. The units will stop running / walking towards the next waypoint if they get another command.
Player versus Player
New 2vs2 PvP map: Koshan released
Player versus Environment
New one player PvE map: Oracle released
Siege of Hope - The Twilight Dragon attacks have been slightly adjusted in expert mode to allow more time to prepare.
Dwarven Riddle - In the Advanced difficulty setting, the bandit spawns build up more slowly and the Bandit Gunner squads have been removed from the smallest attack waves
Convoy - The Stonekin Warlord should now have his health managed properly, the expert mode should prove a little more challenging
Map: Soultree - Viridya's freeze spells should now trigger more reliably in expert mode
Cards
Balancing adjustment to watch list card Wildfire: the spell has now a minimum distance of 15m that it definitely has to cover. It now deals 18 damage to structures and 72 to units (up to 144) on Upgrade 2.
Bug fix: Mindweaver: Units that are temporarily mind controlled by Mindweaver can no longer be sacrificed or turned into a bomb.
Bug fix: Promo Razorleaf: The damage value given on the card was not consistent with standard Razorleaf's damage value and thus has now been adjusted to 300 (instead of 700) because the two of them should be identical on Upgrade 2. Only affects the visible value and has no impact on performance!
Bug fix: Deepcoil Worm - The damage value given on the card was too high. Actually, the unit only deals 3150 damage and not 3450 (on Upgrade 2). The value on the card has been adjusted for all upgrade levels. This only affects the displayed value and has no impact on performance!
Bug fix: Silverwind Lancers: The unit is not knockback resistant! Incorrect information about this in its card description has been removed. Only affects the text and has no impact on performance!
Bug Fixes
Fixed a bug that prevented the respawn of mind controlled PvE units
na dann aufs kartenlegen ihr stratgen ...
Dieser Beitrag wurde 1 mal editiert, zuletzt von DaZ am 11.07.2009 - 11:46.
Beitrag vom 11.07.2009 - 11:40
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| kontentupdate
Moderator
1085 Beiträge -
kommt im august. darunter fallen zwei neue klassen (banditen und steinsippe) sowie duale spheren karten.
wer mehr darüber lesen will, der kann ja
hier weiterlesen ....
Beitrag vom 21.07.2009 - 19:55
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| ....
581 Beiträge -
bleibt trotzdem nen komischet game
ah...kein wunder.....is ja für umme mit bezahlcontent
lol
nich meins
moshe
Beitrag vom 26.07.2009 - 14:26
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